The network code finally works!
Scatteria » Devlog
I`ve been working lately only at the network code. Not implenting anything new, just trying get the most things work throu online.
I had no idea that the network code would be so damn hard and different than normal gameplay scripting. But finally!! Yesterday I got the gameplay loop working and the game was playable over internet!
Here is the first ever online gameplay footage of Scatteria!
There is still so much to fix and adjust, but currently I am very happy at the position where I am with the game. Hopefully I get everything done soon and I can make this available on Steam Early Access.
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Scatteria
Post-apocalyptic 2d Platformer Shooter
Status | In development |
Author | Sazem |
Genre | Shooter |
Tags | Fast-Paced, Local multiplayer, Pixel Art, Post-apocalyptic, Split Screen |
More posts
- Scatteria 0.4 Alpha Singleplayer version is live at Steam with 40% discount!Jun 13, 2020
- Scatteria 0.31 Demo released!Dec 19, 2019
- Scatteria Released On Steam Early AccessNov 08, 2019
- New Dynamic 2d Water effectSep 07, 2019
- Nuclear Explosion!Mar 24, 2019
- Its raining! and new weapon, pistol!Jan 19, 2019
- New water! With waves, splashed etcJan 12, 2019
- Scatteria v0.11 Relased!Nov 01, 2018
- Tutorial Level IntroOct 06, 2018
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